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3D glasses market forecast to 2021 detailed in new research report

The following companies as the key players in the global 3D glasses market: Epson America, NVIDIA, Panasonic, SAMSUNG, and Sony. Other Prominent Vendors in the market are: American Paper Optics, eDimensional, LG Electronics, Optoma, Quantum3D, RealD, and truedepth3D.

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3D Glasses Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years.

The report also includes a discussion of the key vendors operating in this market.

About 3D Glasses

3D glasses offer stereoscopic appearance of images.

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The viewing or appearance of the objects is as if in three-dimensions.

In 1838, Sir Charles Wheatstone developed the first 3D viewing device called stereoscope by applying the principals of stereopsis. The stereoscope was a flat board fitted with mirrors and lenses and was enhanced by removing mirrors to make the view easier through lenses.

This resulted in a device called lenticular scope, which was the first portable 3D viewing device.


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The analysts forecast global 3D glasses market to decline at a CAGR of 4.47% during the period 2017-2021. One trend in the market is emergence of glasses-free technology for 3D TVs.

Owing to the declining preference of customers for 3D TVs that use 3D glasses, researchers around the world have come up with the right combination of technology and timing to manufacture displays that do not require 3D glasses to view 3D content.”

According to the report, one driver in the market is reduction in 3D TV prices driving adoption of 3D glasses. The fall in the prices of 3D TVs in recent years has led to the growth of 3D TV sales.

The main reason behind the fall in the prices is the entry of many vendors in the 3D TV market. The entry of fresh players has resulted in intense competition and price wars.

With the increase in investments in R&D, new and advanced technologies have been introduced, which helped in lowering the prices of 3D TVs.

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Further, the report states that one challenge in the market is loss of light resulting in dark 3D content. In 3D viewing, the use of 3D glasses results in the darkening of content as these glasses are coated with a polarized filter.

3D glasses, whether active or passive, work by filtering the light. The use of 3D passive glasses filters out light of certain wavelengths, which results in a picture that is darker because of filtering the light.

Using a 3D active shutter glass where the polarizing element has the opposite polarization orientation from a projector will result in loss of light because the projection screen retains some amount of that polarization.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Covered in this report

This report covers the present scenario and the growth prospects of the global 3D glasses market for 2017-2021. To calculate the market size, the report considers the shipment numbers of 3D TVs and the number of 3D screens across the world.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

Key vendors

  • Epson America
  • NVIDIA
  • Panasonic
  • SAMSUNG
  • Sony

Other prominent vendors

  • American Paper Optics
  • eDimensional
  • LG Electronics
  • Optoma
  • Quantum3D
  • RealD
  • truedepth3D

Table of Contents

  • PART 01: Executive summary
  • PART 02: Scope of the report
  • PART 03: Research Methodology
  • PART 04: Introduction
  • PART 05: Market landscape
  • PART 06: Market segmentation by type
  • PART 07: Market segmentation by application
  • PART 08: Geographical segmentation
  • PART 09: Key leading countries
  • PART 10: Decision framework
  • PART 11: Drivers and challenges
  • PART 12: Market trends
  • PART 13: Vendor landscape
  • PART 14: Appendix

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