The study provides an in-depth analysis of the global advanced digital gaming market with current & future trends to elucidate the imminent investment pockets and information about the key drivers, restraints, and opportunities is provided.
Advanced digital gaming is an interactive platform for one or more players, designed to offer a virtual environment and user-controlled experience for entertainment and educational purpose using digital electronic devices such as videogame console, computer, mobile device, interactive television, and others. Digital gaming enables users to experience immersive and digital form of games based out of real life and imaginary situations.
These games are either played online or stand-alone. Key industry players focus on development of advanced products to facilitate the trend of online gaming.
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Rise in need for advanced electronic devices, high adoption rate of smartphones and tablets, rise in internet penetration among developing and developed economies, technological advancements related to new product development, and availability of low-cost products drive the global advanced digital gaming market. However, presence of high level of piracy situations is expected to impede the market growth.
Increased adoption among developing economies offers a major opportunity for market expansion.
The global advanced digital gaming market is segmented on the basis of gaming audience, gaming platform, gaming subscription model, device, and region. Based on gaming audience, it is divided into social gamers, serious gamers, and core gamers.
Based on gaming platform, it is classified into flash, iOS, android, and social network. Based on gaming subscription model, it is categorized into premium, paymium, and freemium.
The device segment includes tablet, computer, laptop, mobile, and console unit. Based on region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
The global advanced digital gaming market is dominated by key players such as Sony Corporation, Microsoft Corporation, Nintendo Co., Ltd., Tapinator, Inc., Kabam, Zynga Inc., Electronic Arts Inc. (EA), King Digital Entertainment Plc, Sega Games Co.
Ltd., NVidia Corporation, and others.
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