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Recent research: Global smart wearable entertainment devices and services market forecast 2016-2020

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Wearable devices allow consumers to play virtual reality games, watch augmented reality videos, and listen to music.

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About Wearable Devices

Individuals can also use these devices for measuring the distance traveled, calorie intake, and heart rate. These devices help in the prevention and control of many health-related issues such as obesity, heart disorders, and respiratory diseases.

Research analysts forecast the global smart wearable entertainment devices and services market to grow at a CAGR of 22.64% and 22.35% respectively during the period 2016-2020.

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Covered in this report 
The report covers the present scenario and the growth prospects of the global smart wearable entertainment devices and services market for 2016-2020.

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To calculate the market size, the report considers the smart wearable entertainment devices and revenue generated by telecommunication operators. 

The market is divided into the following segments based on geography: 
• APAC
• Europe
• North America 
• ROW

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Global Smart Wearable Entertainment Devices and Services Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years.

The report also includes a discussion of the key vendors operating in this market. 

Key vendors 
• AT&T
• EE
• Sprint
• Telefónica

Other prominent vendors 
• 4D Force
• Atheer Labs
• Brilliant Services
• Carl Zeiss
• Emotiv Systems
• Fat Shark
• Fin Robotics
• Gameband Minecraft
• Glassup
• Infiniteye Intelligent Headset
• Iron Will Innovations Canada
• Logbar
• Neptune
• Oculus
• Skully Helmets
• Xbox

Market driver 
• Augmented use of smart glasses for entertainment and gaming
• For a full, detailed list, view our report 

Market challenge 
• High initial cost of wearable entertainment devices
• For a full, detailed list, view our report 

Market trend 
• Decline in cost of smart wearable entertainment devices
• For a full, detailed list, view our report 

Key questions answered in this report 
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors? 

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