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Recent research: Global smart wearable entertainment devices and services market forecast 2016-2020

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Wearable devices allow consumers to play virtual reality games, watch augmented reality videos, and listen to music.

About Wearable Devices

Individuals can also use these devices for measuring the distance traveled, calorie intake, and heart rate. These devices help in the prevention and control of many health-related issues such as obesity, heart disorders, and respiratory diseases.

Research analysts forecast the global smart wearable entertainment devices and services market to grow at a CAGR of 22.64% and 22.35% respectively during the period 2016-2020.

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Covered in this report 
The report covers the present scenario and the growth prospects of the global smart wearable entertainment devices and services market for 2016-2020.

To calculate the market size, the report considers the smart wearable entertainment devices and revenue generated by telecommunication operators. 

The market is divided into the following segments based on geography: 
• Europe
• North America 

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Global Smart Wearable Entertainment Devices and Services Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years.

The report also includes a discussion of the key vendors operating in this market. 

Key vendors 
• AT&T
• EE
• Sprint
• Telefónica

Other prominent vendors 
• 4D Force
• Atheer Labs
• Brilliant Services
• Carl Zeiss
• Emotiv Systems
• Fat Shark
• Fin Robotics
• Gameband Minecraft
• Glassup
• Infiniteye Intelligent Headset
• Iron Will Innovations Canada
• Logbar
• Neptune
• Oculus
• Skully Helmets
• Xbox

Market driver 
• Augmented use of smart glasses for entertainment and gaming
• For a full, detailed list, view our report 

Market challenge 
• High initial cost of wearable entertainment devices
• For a full, detailed list, view our report 

Market trend 
• Decline in cost of smart wearable entertainment devices
• For a full, detailed list, view our report 

Key questions answered in this report 
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors? 

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