In 2018, the global TV and Movie Merchandise market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.
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TV and movie merchandise includes licensed merchandise with characters and properties from feature films and television shows. The merchandise industry involves merchandise manufacturers buying a license from the creator of the movie or TV show.
The growth of e-commerce platforms is estimated to be one of the key factors fueling the market’s growth during the next few years. In 2017, the e-commerce platform valued over USD 2 trillion.
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With the rising number of online retailers penetrating new geographies, the physical retailers have also encouraged the exploration of new markets through e-commerce platforms. This, in turn, has eliminated the need for middlemen while paving the way for licensors and manufacturer to reach the consumers directly.
As a result, the proliferation of e-commerce has allowed the TV and movie merchandise manufacturers and licensed vendors to fulfill the consumer demands directly through online portals and stores, in turn, leading to the growth of the TV and movie merchandise market.
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The Americas accounted for the maximum growth of the TV and movie merchandise market during 2017. By offering various growth opportunities to companies in this marketspace, this region is expected to account for the maximum growth of this market during the next few years as well.
This report focuses on the global TV and Movie Merchandise status, future forecast, growth opportunity, key market and key players. The study objectives are to present the TV and Movie Merchandise development in United States, Europe and China.
The key players covered in this study
Twentieth Century Fox
Market segment by Type, the product can be split into
Market segment by Application, split into
Market segment by Regions/Countries, this report covers
Central & South America
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Some Point from Table of Content:
Chapter One: Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global TV and Movie Merchandise Market Size Growth Rate by Type (2014-2025)
1.4.5 Video Games
1.5 Market by Application
1.5.1 Global TV and Movie Merchandise Market Share by Application (2014-2025)
1.5.2 Online Retail
1.5.3 Offline Retail
1.6 Study Objectives
1.7 Years Considered
Chapter Two: Global Growth Trends
2.1 TV and Movie Merchandise Market Size
2.2 TV and Movie Merchandise Growth Trends by Regions
2.2.1 TV and Movie Merchandise Market Size by Regions (2014-2025)
2.2.2 TV and Movie Merchandise Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities
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