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The global e-sports market to grow at a CAGR of 32.28% during the period 2017-2021 available in new report

The popularity of e-sports is increasing with the rising number of viewers. E-sports create an environment where viewers can experience playing the game.

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Report Global E-Sports Market 2017-2021 is a new market research publication announced by Reportstack. 

Report Outline: The popularity of e-sports is increasing with the rising number of viewers. E-sports create an environment where viewers can experience playing the game.

E-sports on a large scale is considered to be one of the most popular sports entertainment events in the world.

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On the global scenario, e-sports is a rapidly growing market and is likely to grow at a CAGR of 32.28%.

In 2016, Dota 2 by Valve was the leading game in terms of revenue in the e-sports market. The Americas are the leading region and will also be the fastest-growing region for e-sports during the forecast period followed by APAC and EMEA.

The US is the leading country for e-sports market.

For detailed report with TOC, please click here ​Global E-Sports Market 2017-2021 Make an Inquiry about this news

Market Growth: The global e-sports market to grow at a CAGR of 32.28% during the period 2017-2021.

Key vendors 
• Activision Blizzard
• Epic Games
• Nintendo
• Riot Games
• Valve
• Wargaming.net

Other prominent vendors 
• EA Sports
• Hi-Rez Studios
• Microsoft Studios

 Regions Covered:

• Americas
• APAC
• EMEA

Companies Mentioned

Activision Blizzard, Epic Games, Nintendo, Riot Games, Valve, Wargaming.net, EA Sports, Hi-Rez Studios, and Microsoft Studios.

News From

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