Future Forecast Assessed On The Basis Of How The Market Is Predicted To Grow
The latest industry research report on Mixed Reality Market in Education Sector Market by MRC provides a thorough analysis of the Global Mixed Reality Market in Education Sector Market. The report scrutinizes the market by different segments including regions, applications, competitive landscape,.
over the predicted time frame. This report provides 360 Degree perspective of the Mixed Reality Market in Education Sector industry with an all-inclusive discussion of definitions, classifications, and market players in the industry chain structure. It features qualitative and quantitative analysis of the industry taking into consideration the significant development factors, competition in the market, and important reasons impacting the market growth.
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key players in the global mixed reality market in education sector: Design Intelligence, Microsoft, Pearson, and zSpace.
Other Prominent Vendors in the market are: Avegant, Acer, Google, HP, Lenovo, magic leap, and Osterhout Design Group.
Commenting on the report, an analyst from Technavios team said: One trend in the market is increase in the number of technology partnerships. With the growing popularity and adoption of MR in the education sector, many vendors are entering into strategic partnerships to provide schools and colleges with affordable and easy to access MR hardware and MR software solutions along with MR content such as simulations and apps.
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According to the report, one driver in the market is increase in the number of mixed reality classrooms. The concept of mixed reality labs in classrooms is gaining traction in the market.
There are many vendors that emphasize on the inclusion of mixed reality labs in the market. One such vendor is zSpace. The company provides onsite MR labs to many K-12 schools.
For instance, one such school working with zSpace is the Utica Community School. With the products provided by zSpace, students work in groups of two.
The students work on zSpace's all in one desktop computer systems.
Further, the report states that one challenge in the market is increase in the number of substitutes. The concept of MR is gaining traction in the education sector.
However, there are a lot of challenges associated with the growth of the market. Although the cost of MR headsets has come down in the past few years, there is still a doubt about the initial investment required.
The initial investment associated with the adoption of MR in schools and colleges is very high and cannot be afforded by many of the schools and colleges due to the lack of funding. Moreover, due to its enterprise-led nature, it is less accessible to primary and secondary schools along with a few universities as it requires a lot of time for the implementation and creation of mixed reality applications and teaching content.
Mixed reality is a combination of both AR and VR. It is the least known technology from AR and VR.
mixed reality (MR) is superior to both AR and VR because it uses many types of technologies, including sensors, advanced optics, and next generation computing. It scans the physical environment of the user and creates a 3D map of the user's surrounding.
This is carried out to identify where and how to place digital content in the space in the form of holograms.
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