With changes in technological environment and adoption of mobile devices among corporate employees, M-learning is gaining wide acceptance worldwide.
M-learning or mobile learning refers to the installation of technologies and applications on a mobile device to facilitate learning, training, or sharing of information.
It enables employees to overcome time and location constraints that are mandatory in a conventional class-room training and learning sessions. Further, it improves interaction between trainer and learner effectively and revolutionizes the overall learning methodology.
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The global corporate M-learning market is expected to register substantial growth in the near future, attributed to the growth in bring your own device trend among corporate employees, rise in need to offer training and learning sessions without conventional physical constraints, and increased adoption of game-based learning among corporate employees, which allows interactive and beneficial training sessions. In addition, rise in need to minimize skills gap, adoption of effective training methods, and development of various applications and platforms for M-learning is further expected to provide immense growth opportunities for the corporate M-learning market.
However, increased costs associated with the connectivity, additional security, equipment & maintenance, and lack of awareness about its benefits among end users are expected to restrain the growth of the market.
The report segments the corporate M-learning market on the basis of software, application, user type, and geography. As per software the market is segmented into E-books, portable LMS, interactive assessment, mobile content authoring, M-enablement, and others.
Based on application, it is studied across simulation-based learning, corporate training, and on-the-job training. On the basis of user type, the market is segmented into large organization and small & mid-size organization.
By geography, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
Comprehensive competitive analysis and profiles of major market players such as Adobe, dominKnow, NetDimensions, Saba, Allen Interactions, Certpoint Systems, Upside Learning, AT&T, Citrix Systems Inc, and SumTotal Systems are also provided in this report.
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