Based on technology, the global augmented reality market is segmented as marker-based augmented reality and markerless augmented reality. Based on component, the market is segmented as hardware and software. Furthermore, the market is segmented into application which includes aerospace & defense, medical, gaming, industrial, automotive, and others. Geographic breakdown and deep analysis of each of the aforesaid segments is included for North America, Europe, Asia-Pacific, and LAMEA.
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Augmented Reality (AR) is the integration of digital information with the user's environment in real time. Augmented reality applications are special 3D programs that allow the developer to link digital information in the computer program to an augmented reality in the real world.
Furthermore, it brings out the components of the digital world into a person's perceived real world.
The global Augmented Reality Market is expected to grow at a CAGR of 69.3% from 2017 to 2025.
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- Boom in portable electronic market.
- Increase in popularity of Internet of Things (IoT).
- Adoption of AR in gaming applications for real-time gaming.
- Higher cost and optimized battery efficiency.
The top players in the global virtual reality market include Total Immersion, Magic Leap, Sony, Apple, Blippar, Wikitude, PTC, Microsoft, Google, and Infinity Augmented Reality.
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Augmented Reality Market By Technology
- Marker-Based Augmented Reality
- Markerless Augmented Reality
Augmented Reality Market By Component
Augmented Reality Market By Application
- Aerospace & Defense
Augmented Reality Market By Geography
- North America
- Rest of the Europe
- South Korea
- Rest of Asia-Pacific
- Saudi Arabia
- South Africa
- Rest of LAMEA
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Table of Content for Augmented Reality Market
- Executive summary
1.1. Key Findings
1.2. Market Attractiveness and Trend analysis
1.3. Competitive Landscape and recent industry development analysis
2.1. Report Description
2.2. Scope and Definitions
2.3. Research Methodology
- Market landscape
3.1. Growth Drivers
3.1.1. Impact Analysis
3.2. Restrains and Challenges
3.2.1. Impact Analysis
3.3. Porter’s Analysis
3.3.1. Bargaining power of buyers
3.3.2. Bargaining power of suppliers
3.3.3. Threat of substitutes
3.3.4. Industry rivalry
3.3.5. Threat of new entrants
3.4. Global Augmented Reality Market Shares Analysis, 2014-2025
List of Tables for Augmented Reality Market
Contain 41 Tables
List of Figures for Augmented Reality Market
Contain 43 Figures
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