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Explore video games market in China market report

With the favourable performance of mobile games and AR/VR headsets, video games posted current value growth of 19% in 2016. This represents a decline from the 25% recorded in 2015 which can partly be attributed to the slowdown in growth within mobile games due to growing maturity.

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On the other hand, the booming development of mobile games represents a major threat to online games. Especially for some leading games which launched mobile editions, players have started to transit from online to mob...

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Get a PDF Sample of Report at: www.orbisresearch.com/contacts/request-sample/347853    .

Video Games  Market in China report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2012-2016, allowing you to identify the sectors driving growth.

It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2021 illustrate how the market is set to change.

Product coverage: Video Games Hardware, Video Games Software.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

To Browse the Entire Report, Visit : www.orbisresearch.com/reports/index/video-games-in-china .

Why access this report?

  • Get a detailed picture of the Video Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.

The Key Players Mentioned in Report are:

Headlines

Trends

Competitive Landscape

Prospects

Category Data

  • Table 1 Sales of Video Games by Category: Value 2011-2016
  • Table 2 Sales of Video Games by Category: % Value Growth 2011-2016
  • Table 3 NBO Company Shares of Video Games: % Value 2012-2016
  • Table 4 LBN Brand Shares of Video Games: % Value 2013-2016
  • Table 5 NBO Company Shares of Video Games Hardware: % Value 2012-2016
  • Table 6 LBN Brand Shares of Video Games Hardware: % Value 2013-2016
  • Table 7 NBO Company Shares of Video Games Software: % Value 2012-2016
  • Table 8 LBN Brand Shares of Video Games Software: % Value 2013-2016
  • Table 9 Distribution of Video Games by Format: % Value 2011-2016
  • Table 10 Distribution of Video Games Hardware by Format: % Value 2011-2016
  • Table 11 Distribution of Video Games Software by Format: % Value 2011-2016
  • Table 12 Distribution of Video Games Software (Physical) by Format: % Value 2011-2016
  • Table 13 Distribution of Video Games Software (Digital) by Format: % Value 2011-2016
  • Table 14 Forecast Sales of Video Games by Category: Value 2016-2021
  • Table 15 Forecast Sales of Video Games by Category: % Value Growth 2016-2021

Executive Summary

  • Healthy Value Growth in 2016
  • Ar/vr Headsets Posts Strong Growth Due To New One-piece Headsets
  • Domestic Players Dominate Toys and Games in 2016
  • Internet Retailing Continues To Gain Sales Share
  • Solid Growth Predicted for Toys and Games

Key Trends and Developments

  • Rising Birth Rate Boosting Growth
  • Internet Retailing and Traditional Toys and Games Stores Sales Increase

Market Data

  • Table 16 Sales of Toys and Games by Category: Value 2011-2016
  • Table 17 Sales of Toys and Games by Category: % Value Growth 2011-2016
  • Table 18 NBO Company Shares of Toys and Games: % Value 2012-2016
  • Table 19 LBN Brand Shares of Toys and Games: % Value 2013-2016
  • Table 20 Distribution of Toys and Games by Format: % Value 2011-2016
  • Table 21 Forecast Sales of Toys and Games by Category: Value 2016-2021
  • Table 22 Forecast Sales of Toys and Games by Category: % Value Growth 2016-2021

Sources

  • Summary 1 Research Sources

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