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Augmented reality (AR) gaming market estimated to witness growth at a CAGR of +150% according to new research report

The latest intelligence on the AR Gaming market is available in the Global Market Research report. This report is a culmination of the key events from last decade to present day, and helps to formulate the best strategy catered to both established market players and new entrants.

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Report: goo.gl/Hjdn8K

Companies profiled in this Report includes, Blippar, Catchoom, Qualcomm Technologies, Total Immersion, VividWorks, Samsung, Sony, Augmented Pixels, Aurasma, VividWorks, Wikitude, Zappar

Augmented Reality (AR) and Virtual Reality (VR) technologies continue to gain immense popularity with increasing revenue at a global level. A definite presence of smart phones and tablet computers, high mobility and versatility, an increasing interest of large tech corporations, and technological advancement has led to the widespread emergence of the global AR and VR market.

The commercial application of AR generated the highest revenue among all the applications of AR. The commercial sector is utilizing AR technology on a wider level especially when it comes to hand held devices platform.

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AR applications are being used by retail companies to provide detailed information of the product on its packaging using smart-phones or tablet computers. Mobile advertising is also being used by AR companies to increase brand recognition among consumers.

Access Report at: https://goo.gl/SEFm67 

Reasons to Access AR Gaming Market Research Report:

Global AR Gaming market from the perspective of all its current trends that are influencing it is important to understand in order to obtain the most rounded solution for business strategies in it. These trends are geographical, socioeconomic, economic, consumer, political, cultural, and their overall effect on client or consumer preferences will have a major data in how this market will form itself in the following years to come.

Dynamics and the way they impact the global AR Gaming market have been studied in absolute precise details in the report. The ultimate goal for the dissemination of this information is to create a detailed descriptive analysis of how these trends could potentially affect the future of the global market within the report’s forecast period.

Report: goo.gl/kNGd7K

Table of Contents

Global AR Gaming Market Research Report 2017

Chapter 1 AR Gaming Market Overview   

Chapter 2 Global Economic Impact on Industry   

Chapter 3 Global Market Competition by Manufacturers 

Chapter 4 Global Production, Revenue (Value) by Region

Chapter 5 Global Supply (Production), Consumption, Export, Import by Regions 

Chapter 6 Global Production, Revenue (Value), Price Trend by Type   

Chapter 7 Global Market Analysis by Application   

Chapter 8 Manufacturing Cost Analysis   

Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers   

Chapter 10 Marketing Strategy Analysis, Distributors/Traders 

Chapter 11 Market Effect Factors Analysis   

Chapter 12 Global AR Gaming Market Forecast (2017-2021)  

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