Arcade Gaming Market a new research document covering detailed analysis, Competitive landscape, forecast and strategies. The study covers geographic analysis that includes regions like Americas, APAC, EMEA and important players/vendors such as CXC Simulations, Eleetus, NAMCO, and SEGA etc. The report will help user gain market insights, future trends and growth prospects for forecast period of 2017-2021.
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Arcade Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years.
The report also includes a discussion of the key vendors operating in this market.
Complete report on the Arcade Gaming Market Research Report spread across 74 pages, profiling 10 companies with table of content is now available at www.reportsnreports.com/contacts/.aspx?name=1150392 .
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Other Prominent Vendors in the market are: D-BOX Technologies, Vesaro, Taito, BRUNSWICK GROUP, Gold Standard Games, and Rene Pierre.
The latest trend gaining momentum in the market is 360-degree camera being accepted as next-generation technology. Advances in VR technologies have led to the introduction of VR 360-degree videos.
VR is fast being considered as a mainstream gaming platform in the entertainment sphere, which is making its way to various digital arenas. As of 2016, the concept of VR with gaming simulators is rapidly growing and is one of the leading technological transformation in the gaming world.
According to the report, one of the major drivers for this market is High scope for monetization. Despite the global arcade gaming market being hindered by growing adoption of smartphones and tablets for gaming, an arcade machine still has target audience whose spending on gaming has only increased.
Considering the enhanced gameplay experience, arcade gaming has limited substitutes available in the market. Over 80% of the total revenue is generated from gamers who have already played the game in the past.
As the popularity of new age arcade machines increases, they will be accessible to the larger population. This will result in more gamers being hooked to the game and will result in increased revenue.
As of 2016, less than 10% of the arcade gaming population had experienced gaming on simulators multiple times.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
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Further, the report states that one of the major factors hindering the growth of this market is High maintenance cost. Arcade business requires high investment like any other businesses.
However, the bigger challenge that the arcade gaming vendors face is the high maintenance cost. Maintaining arcade gaming machines can be a tedious job.
This is predominant in the case of gaming simulators. From the screens to the legs of the simulator, the hardware is prone to repairs considering the increased penetration of motion simulation and heavy usage.
For optimal functioning of motion simulation, the simulator will require synchronous working of all four legs. These legs generate movement based on the feedback received from the haptic sensors.
The report covers the present scenario and the growth prospects of the global arcade gaming market for 2017-2021. To calculate the market size, the report considers the revenue generated from consumer spending toward playing games.
The global arcade gaming market is rapidly advancing with changing consumer patterns. Latest innovations include physical simulation of video games or physical movement being recorded and projected in the game.
Hence, the global arcade gaming market growth is not going to be stagnant.
Key questions answered in this report
What will the market size be in 2021 and what will the growth rate be?
What are the key market trends?
What is driving this industry?
What are the challenges to market growth?
Who are the key vendors in this industry space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?
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