This market research analysis identifies the availability of improved learning delivery systems as one of the primary growth factors for this market. Technological advances that lead to the introduction of software solutions such as Learning Management Systems (LMS) are one of the major factors that aid in the adoption of mlearning.
The use of LMS allows enterprises to manage a large amount of content and user connectivity efficiently and also allows users to have unlimited access to learning materials at any time and place, even from remote locations. Furthermore, the availability of content management systems (CMS) will also aid in the adoption of m-learning as they help in the storage and delivery of content and services in mobile devices.
Mobile learning which is referred to as M-Learning promotes learning through multiple contexts with the help of content or social interaction through electronic devices. M-learning is a form of distance education that uses mobile devices through educational technology as per the time and convenience of users.
M-learning technologies comprise notebooks, mobile phones, computers, and tablets. M-learning emphasizes on the interaction with portable technologies that seeks help of mobile tools to integrate the informal learning.
M-learning refers to technologies and applications installed in mobile devices to facilitate learning and sharing of information. It is gaining popularity among employees and companies as the advanced features of mobile devices lend good support to daily business activities.
M-learning helps overcome time and location constraints imposed by classroom-based learning sessions. It enables rich interaction among trainers and learners, which enhances search capabilities, and enables effective learning.
Corporate m-learning offers widespread applications for the corporate sector. It exhibits immense potential for technology service providers and mobile device manufacturers to develop apps and software.
Market expansion has gained more momentum, driven by factors such as cost-effectiveness of m-learning and efficiency in service delivery from the corporate sector's perspective. Increased use of mobile apps bodes well for the growth prospects of the market.
Communication and learning have been an integral part of the education and training process. These, reinforced with technological advancements such as mobility, real time content delivery and others have resulted into the genesis of the mobile learning market.
Mobile learning solutions enable educators and trainers to provide real-time interactive training and instructions to the end users through the medium of smartphones and mobile devices. This not only helps to provide an interactive learning experience but also makes learning not restricted to a classroom or a training room.
Furthermore the applications such as video lectures, audio & video course material, eBooks and others allow the access to information on the go which further bridges the time and distance gap between the educators and the students / employees.
This report studies the global Corporate M-learning market, analyzes and researches the Corporate M-learning development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like
City & Guilds
Table of Content:-
Global Corporate M-learning Market Size, Status and Forecast 2022
1 Industry Overview of Corporate M-learning
1.1 Corporate M-learning Market Overview
1.1.1 Corporate M-learning Product Scope
1.1.2 Market Status and Outlook
1.2 Global Corporate M-learning Market Size and Analysis by Regions
1.2.1 United States
1.2.6 Southeast Asia
1.3 Corporate M-learning Market by Type
1.3.1 Corporate Training
1.4 Corporate M-learning Market by End Users/Application
1.4.1 Large Enterprise
1.4.2 Medium-sized Enterprises
1.4.3 Small Enterprises
2 Global Corporate M-learning Competition Analysis by Players
2.1 Corporate M-learning Market Size (Value) by Players (2016 and 2017)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future
3 Company (Top Players) Profiles
3.1 Adobe Systems
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Corporate M-learning Revenue (Value) (2012-2017)
3.1.5 Recent Developments
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