Affective computing is human-computer interaction in which a device has the ability to detect and appropriately respond to its user's emotions and other stimuli. A computing device with this capacity could gather cues to user emotion from a variety of sources. Facial expressions, posture, gestures, speech, the force or rhythm of key strokes and the temperature changes of the hand on a mouse can all signify changes in the user's emotional state, and these can all be detected and interpreted by a computer.
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The study, aimed at providing current and prospect players in Affective Computing Market sharp insights to gain the advantage over their competitors. The report does so by providing an executive summary including all valuable market figures and exploring the favorable factors that are expected to drive the growth rate of Affective Computing market, besides taking account of the restraining factors.
The report has been compiled with the intent of informing stakeholders about the growth opportunities in the market.
The global affective computing market to grow from USD 13+ Billion in 2017 to USD 55+ Billion by 2022, at a Compound Annual Growth Rate (CAGR) of 35+%.
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2016 has been considered as the base year, while the forecast period is 2017–2022.
The aim of the report is to enable the readers to focus on the Affective Computing market on the basis of product specifications, existing competitive landscape and the market's revenue with effectiveness. The findings of this report will not only help companies progress with the existing dynamics in the global Affective Computing market, but will also help them plan their future expansion plans and growth strategies based on reliable analysis.
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The report presents a detailed study of Affective Computing projects, and analyses the investment and return feasibility of these projects in the market. The data comprised in the report has been taken by accessing case studies, and by taking contributions from top diligence leaders.
The global market on Affective Computing has also been examined in terms of income. The impact analysis helps in gathering information on the future development of Affective Computing market.
The report contains invaluable chapters on marketing strategies of leading distributors and traders, market effect factor analysis, and forecasts the state of the Affective Computing market during the forecast period. The players in the global market are advised to understand the diverse and dynamic regulatory restrictions and plot their expansion strategies accordingly.
The prominent players in the affective computing ecosystem are Google Inc. (California, U.S.), IBM Corporation (New York, U.S.), Microsoft Corporation (Washington DC, U.S.), Saffron Technology (North Carolina, U.S.), Softkinteic System S.A.n(Brussels, Belgium), Affectiva (Waltham, U.S.), Elliptic Labs (Oslo, Norway), Eyesight Technologies Ltd. (Israel), Pyreos Ltd. (Edinburgh, U.K.), Cognitec Systems GmbH (Germany), Beyond Verbal Communication Ltd.(Tel Aviv, Israel), Numenta (California, U.S.), GestureTek (Canada), and SightCorp (Amsterdam, the Netherlands).
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The research report analyzes the market hierarchy carrying out a SWOT analysis of the key players operating on the global Affective Computing market in order to provide an overall picture of the competitive landscape in the industry and assist the participants to come up with market winning strategies to gain an edge over their peers.
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