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Discover the +150% CAGR growth to be achieved by augmented reality (AR) gaming market during forecast period 2017-2021

IT Market Research

Augmented Reality (AR) technology allows gamers to scan physical world with an augmented experience by providing digital information. The increasing penetration of smartphones and tablets, internet penetration, and integration of AR into mobile devices are the major factors driving the market growth.

The market research report helps analyze the Augmented Reality (AR) gaming market on a global basis and also offers forecast and statistics in terms of revenue for the anticipated forecast period 2017 to 2021. This research study offers a detailed overview of the market dynamics that are expected to affect the overall industry in the coming few years.

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Companies Profiled in this Report Includes, Blippar, Catchoom, Qualcomm Technologies, Total Immersion, VividWorks, Samsung, Sony, Augmented Pixels, Aurasma, VividWorks, Wikitude, Zappar

While evaluating the changing industry landscape, the research analysts have observed that this industry is witnessing rapid market advancements in terms of advanced gaming technologies, which is likely to create numerous business opportunities for the vendors and impact the overall media and entertainment industry’s growth. Our actionable market intelligence reports provide information on how major players like Samsung, Google, HTC, Valve, and Sony are defining the market space by offering innovative AR gaming apps and devices across the media and entertainment sector.

All-inclusive market data concerning the crucial elements and segment of the global Augmented Reality (AR) Gaming market that can influence the growth prospects of the market are mentioned. The report includes massive data relating to the recent product and technological developments observed in the market, complete with an analysis of the impact of these advancements on the market’s future development.

The report analyzes the entire demand and supply chain in the global market and further studies the various components.

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Reason to Access the Augmented Reality (AR) Gaming Market Research Report:

The report on the global Augmented Reality (AR) Gaming market is a meticulous piece of work and is assembled by leading both primary as well as secondary research. The data included in the report has been taken by consulting high-quality references, case studies, press releases, and by taking inputs from top industry leaders.

The top segments in the market have been highlighted clearly in this report for the readers to understand in a précised manner. These segments have been presented by giving information on their current and predicted state by the end of the forecast period.

The information presented would help the upcoming players to gauge the investment scope within the segments and sub-segments of the global market.

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Table of Contents

Global Augmented Reality (AR) Gaming Market Research Report 2017

Chapter 1 Augmented Reality (AR) Gaming Market Overview   

Chapter 2 Global Economic Impact on Industry   

Chapter 3 Global Market Competition by Manufacturers 

Chapter 4 Global Production, Revenue (Value) by Region

Chapter 5 Global Supply (Production), Consumption, Export, Import by Regions 

Chapter 6 Global Production, Revenue (Value), Price Trend by Type   

Chapter 7 Global Market Analysis by Application   

Chapter 8 Manufacturing Cost Analysis   

Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers   

Chapter 10 Marketing Strategy Analysis, Distributors/Traders 

Chapter 11 Market Effect Factors Analysis   

Chapter 12 Global Augmented Reality (AR) Gaming Market Forecast (2017-2021)  

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