Global Gaming Market to fall at a CAGR of around (7.63%) during the period 2017-2021. The use of gaming hardware and software and the popularity of consumer electronics such as PCs, mobile devices, and gaming consoles have led to the development and commercialization of the gaming industry. This report covers the present scenario and the growth prospects of the global gaming market for 2017-2021.
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Global Gaming Market to fall at a CAGR of around (7.63%) during the period 2017-2021. Global Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts.
The report covers the market landscape and its growth prospects over the coming years. The gaming industry has achieved immense success worldwide, evolving from board and video games to games that incorporate the most advanced technologies such as 3D simulations, virtual reality (VR), and augmented reality (AR).
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The use of gaming hardware and software and the popularity of consumer electronics such as PCs, mobile devices, and gaming consoles have led to the development and commercialization of the gaming industry. The availability of a number of gaming peripherals such as gaming keyboards, consoles, and controllers also enhances the interactive experience for gaming enthusiasts.
Global Gaming Market is divided into the following segments based on geography:
Americas, APAC and EMEA.
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This report covers the present scenario and the growth prospects of the global gaming market for 2017-2021. To calculate the market size, the report considers the revenue generated from different gaming platforms.
Global Gaming Market report also includes a discussion of the key vendors operating in this market.
Key vendors are Activision Blizzard, Electronic Arts, Microsoft, Nintendo, Sony Interactive Entertainment, Tencent and Ubisoft Entertainment.
Other prominent vendors are BANDAI NAMCO Entertainment, ChangYou,DeNA, Disney, Facebook, Google and more.
Market driver are Rise in smartphone and tablet use.
Market challenge are Multi-platform functionality.
Market trend are Emergence of cloud gaming.
Key questions answered in this report
What will the market size be in 2021 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
List of Exhibits are
Exhibit 01: Global gaming market landscape
Exhibit 02: Global gaming market value chain
Exhibit 03: Global gaming market 2016-2021 ($ billions)
Exhibit 04: Five forces analysis
Exhibit 05: Global gaming market by platform 2016 and 2021 (% of revenue)
Exhibit 06: Global gaming market by platform 2016-2021 ($ billions)
Exhibit 07: Global gaming market by TV consoles 2016-2021 ($ billions)
Exhibit 08: Global gaming market by mobile gaming 2016-2021 ($ billions)
Exhibit 09: Global gaming market by computer gaming 2016-2021 ($ billions)
Exhibit 10: Global gaming market by handheld consoles 2016-2021 ($ billions) Continued…
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