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Recent research: Game engines market set for rapid growth 2017-2022

Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

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"A game engine Market is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.

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Scope of the Report:

This report focuses on the Game Engines in Global market, especiallly in North America, Europe and Asia-Pacific, South America, Middle East and Africa.

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This report categorizes the market based on manufacturers, regions, type and application.

Market Segment by Manufacturers, this report covers Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games

Market Segment by Regions, regional analysis covers North America (USA, Canada and Mexico), Europe (Germany, France, UK, Russia and Italy), Asia-Pacific (China, Japan, Korea, India and Southeast Asia), South America (Brazil, Argentina, Columbia.), Mid  dle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers 3D Game Engines, 2.5D Game Engines, 2D Game Engines

Market Segment by Applications, can be divided into PC Games, Mobile Games, TV Games, Other Games

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There are 15 Chapters to deeply display the global Game Engines market.

Chapter 1, to describe Game Engines Market Introduction, product scope, market overview, market opportunities, market risk, market driving force;

Chapter 2, to analyze the top manufacturers of Game Engines, with sales, revenue, and price of Game Engines, in 2016 and 2017;

Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;

Chapter 4, to show the global market by regions, with sales, revenue and market share of Game Engines, for each region, from 2012 to 2017;

Chapter 5, 6, 7, 8 and 9, to analyze the key regions, with sales, revenue and market share by key countries in these regions;

Chapter 10 and 11, to show the Game Engines market by type and application, with sales market share and growth rate by type, application, from 2012 to 2017;

Chapter 12, Game Engines market forecast, by regions, type and application, with sales and revenue, from 2017 to 2022;

Chapter 13, 14 and 15, to describe Game Engines sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source

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