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Global gaming market insights shared in detailed report

Global gaming market insights shared in detailed report

The gaming industry has achieved immense success worldwide, evolving from board and video games to games that incorporate the most advanced technologies such as 3D simulations, virtual reality (VR), and augmented reality (AR).

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The use of gaming hardware and software and the popularity of consumer electronics such as PCs, mobile devices, and gaming consoles have led to the development and commercialization of the gaming industry. The availability of a number of gaming peripherals such as gaming keyboards, consoles, and controllers also enhances the interactive experience for gaming enthusiasts.

Research Beam  analysts forecast the global gaming market to fall at a CAGR of around (7.63%) during the period 2017-2021.

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Covered in this report

The report covers the present scenario and the growth prospects of the global gaming market for 2017-2021. To calculate the market size, the report considers the revenue generated from different gaming platforms.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

Research Beam  report, Global Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts.

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The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • Activision Blizzard
  • Electronic Arts
  • Microsoft
  • Nintendo
  • Sony Interactive Entertainment
  • Tencent
  • Ubisoft Entertainment

Other prominent vendors

  • BANDAI NAMCO Entertainment
  • ChangYou
  • DeNA
  • Disney
  • Facebook
  • Google
  • GungHo Online Entertainment
  • King Digital Entertainment (King)
  • KONAMI
  • NCSOFT
  • NetEase
  • Nexon
  • mixi
  • SEGA
  • SQUARE ENIX
  • Take-Two Interactive Software
  • Warner Bros. Entertainment
  • Zynga

Market driver

  • Rise in smartphone and tablet use
  • For a full, detailed list, view our report

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Market challenge

  • Multi-platform functionality
  • For a full, detailed list, view our report

Market trend

  • Emergence of cloud gaming
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2021 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?

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You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report. 

Table of Contents

  • PART 01: Executive summary
  • PART 02: Scope of the report
  • PART 03: Research Methodology
  • PART 04: Introduction
  • Market outline
  • PART 05: Market landscape
  • Market overview
  • Value chain
  • Market size and forecast
  • Five forces analysis
  • PART 06: Market segmentation by gaming platform
  • Global gaming market by platform
  • Global gaming market by TV consoles
  • Global gaming market by mobile gaming
  • Global gaming market by computer gaming
  • Global gaming market by handheld consoles
  • PART 07: Market segmentation by mode of gaming
  • Global gaming market by mode of gaming
  • Global offline gaming market
  • Global online gaming market
  • PART 08: Market segmentation by type of gaming
  • Global gaming market by type of gaming
  • Global casual gaming market
  • Global professional gaming market
  • PART 09: Geographical segmentation
  • Global gaming market by geography
  • Gaming market in APAC
  • Gaming market in the Americas
  • Gaming market in EMEA

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