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Research details developments in the mixed reality market in education sector to grow at a 90.09% CAGR to 2021

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One driver in the mixed reality market in education sector is increase in the number of mixed reality classrooms.

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The report, Global Mixed Reality Market in Education Sector 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. This report covers the market landscape and its growth prospects over the coming years.

The report also includes a discussion of the key vendors operating in this market.

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The analysts forecast global mixed reality market in education sector to grow at a CAGR of 90.09% during the period 2017-2021. This report covers the present scenario and the growth prospects of the global mixed reality market in education sector for 2017-2021.

To calculate the market size, the report considers revenue generated from the MR hardware (smart glasses, HMDS) and software (MR teaching modules, simulations) vendors.

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Key players in the global mixed reality market in education sector: Design Intelligence, Microsoft, Pearson, and zSpace. Other Prominent Vendors in the market are: Avegant, Acer, Google, HP, Lenovo, magic leap, and Osterhout Design Group.

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Mixed reality is a combination of both AR and VR. It is the least known technology from AR and VR.

mixed reality (MR) is superior to both AR and VR because it uses many types of technologies, including sensors, advanced optics, and next generation computing. It scans the physical environment of the user and creates a 3D map of the user's surrounding.

This is carried out to identify where and how to place digital content in the space in the form of holograms.

Further, the report states that one challenge in the mixed reality market in education sector is increase in the number of substitutes. The concept of MR is gaining traction in the education sector.

However, there are a lot of challenges associated with the growth of the market. Although the cost of MR headsets has come down in the past few years, there is still a doubt about the initial investment required.

The initial investment associated with the adoption of MR in schools and colleges is very high and cannot be afforded by many of the schools and colleges due to the lack of funding. Moreover, due to its enterprise-led nature, it is less accessible to primary and secondary schools along with a few universities as it requires a lot of time for the implementation and creation of mixed reality applications and teaching content.

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