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New report examines the video game software global market research for 2017

New report examines the video game software global market research for 2017

The Video Game Software Global Market Report provides strategists, marketers and senior management with the critical information they need to assess the video game software sector.

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Virtual Reality games are gaining popularity among teenagers. The virtual reality games enable players to experience being in a three-dimensional environment and interact with that environment.

With realistic graphics and animations, virtual reality games will drive growth in the video game software industry.

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Description

Where is the largest and fastest growing market for video game software? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The video game software global market report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.

It places the market within the context of the wider software publishers market, and compares it with other markets.
• The market characteristics section of the report defines and explains the market.
• The market size section gives the market size ($b) covering both the historic growth of the market and forecasting the future. Drivers and restraints looks at the external factors supporting and controlling the growth of the market.
• Market segmentations break down market into sub markets.
• The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers all the regions, key developed countries and major emerging markets.

It draws comparisons with country populations and economies to understand the importance of the market by country and how this is changing.
• Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
• The trends and strategies section highlights the likely future developments in the market and suggests approaches companies can take to exploit this.
• The video game software market section of the report gives context. It compares the video game software market with other segments of the software publishers market by size and growth, historic and forecast.

It analyses Expenditure Per Capita, Video Game Software Indicators Comparison.

Scope

Markets Covered: Action Video Games, Sports Video Games, Adventure Video Games, Strategy Video Games

Companies Mentioned: Activision Blizzard Inc., Electronic Arts Inc., Konami Corporation, Microsoft Corporation, Nintendo Co Ltd, Sega Corporation, Sony Computer Entertainment America Inc., Take 2 Interactive Software Inc., UbiSoft Entertainment and others.

Countries: Brazil, China, France, Germany, India, Italy, Japan, Spain, Russia, UK, USA and Australia.

Regions: Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East And Africa

Time series: Five years historic and forecast.

Data: Ratios of market size and growth to related markets, GDP, Expenditure Per Capita, Video Game Software Indicators Comparison.

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Reasons To Access

  • Outperform competitors using accurate up to date demand-side dynamics information.
    • Identify growth segments for investment.
    • Facilitate decision making on the basis of historic and forecast data and the drivers and restraints on the market.
    Create regional and country strategies on the basis of local data and analysis.
    Stay abreast of the latest customer and market research findings
    • Benchmark performance against key competitors.
    • Develop strategies based on likely future developments.
    • Utilize the relationships between key data sets for superior strategizing.
    • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
    • Gain a global perspective on the development of the market.
    • Report will be updated with the latest data and delivered to you within 3-5 working days of order.

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Table of Contents

 

  1. Video Game Software Market Characteristics; 

    2. Video Game Software Market Size And Growth; 
    2.1. Historic Market Growth; 2.1.1. Drivers Of The Market; 2.1.2. Restraints On The Market; 2.2. Forecast Market Growth; 2.2.1. Drivers Of The Market; 2.2.2. Restraints On The Market; 

    3. Pestle Analysis; 
    3.1. Political; 3.2. Economic; 3.3. Social; 3.4. Technological; 3.5. Legal; 3.6. Environmental; 

    4. Video Game Software Market Customer Information; 

    5. Video Game Software Market Segmentation; 
    5.1. Global Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 5.2. Global Video Game Software Market, 2012 - 2020, Historic And Forecast, By Segment; 

    6. Video Game Software Market Regional And Country Analysis; 
    6.1. Global Video Game Software Market, 2016, By Region; 6.2. Global Video Game Software Market, 2012 - 2020, Historic And Forecast, By Region; 6.3. Video Game Software Market, 2016, By Country; 6.4. Video Game Software Market, 2012 - 2020, Historic And Forecast, By Country; 

    7. Global Video Game Software Market Comparison With Macro Economic Factors; 
    7.1. Video Game Software Market Size, Percentage Of GDP, Global; 7.2. Per Capita Average Video Game Software Expenditure, Global; 

    8. Video Game Software Market Comparison With Macro Economic Factors Across Countries; 
    8.1. Video Game Software Market Size, Percentage Of GDP, By Country; 8.2. Per Capita Average Video Game Software Expenditure, By Country; 

    9. Video Game Software Market Comparison With Industry Metrics; 
    9.1. Total Enterprises, By Country, 2016, Millions; 9.2. Average Spending on Video Game Software Market By Total Enterprises, By Country, 2016, USD ($); 9.3. Global Internet Penetration, 2016, By Country; 9.4. Global Video Game Software Market Revenue Versus Internet Penetration, 2016, By Country; 9.5. Global Smartphone Users Penetration, 2016, By Country; 9.6. Global Video Game Software Market Revenue Versus Smartphone Users Penetration, 2016, By Country; 9.7. Software Piracy Rates Ranking, By Country, 2016; 9.8. Video Game Software Market Size Versus Software Piracy Rates Ranking, By Country, 2016; 

    10. Asia-Pacific Video Game Software Market; 
    10.1.1. Asia-Pacific Video Game Software Market Overview; 10.1.2. Asia-Pacific Video Game Software Historic Market, 2012 - 2016; 10.1.3. Asia-Pacific Video Game Software Forecast Market, 2016 - 2020; 10.1.4. Asia-Pacific Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 10.2. Asia-Pacific Video Game Software Market: Country Analysis; 10.3. China Video Game Software Market; 10.3.1. China Video Game Software Market Overview; 10.3.2. China Video Game Software Historic Market, 2012 - 2016; 10.3.3. China Video Game Software Forecast Market, 2016 - 2020; 10.3.4. China Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 10.3.5. China Video Game Software Percentage Of GDP, 2012 - 2020; 10.3.6. China Per Capita Average Video Game Software Expenditure, 2012 - 2020; 10.3.7. China Video Game Software Market Comparison With Industry Metrics; 10.3.7.1. China Internet Penetration, 2012 - 2020; 10.3.7.2. China Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020; 10.3.7.3. China Smartphone Users Penetration, 2012 - 2020; 10.3.7.4. China Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020; 10.4. India Video Game Software Market; 10.4.1. India Video Game Software Market Overview; 10.4.2. India Video Game Software Historic Market, 2012 - 2016; 10.4.3. India Video Game Software Forecast Market, 2016 - 2020; 10.4.4. India Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 10.4.5. India Video Game Software Percentage Of GDP, 2012 - 2020; 10.4.6. India Per Capita Average Video Game Software Expenditure, 2012 - 2020; 10.4.7. India Video Game Software Market Comparison With Industry Metrics; 10.4.7.1. India Internet Penetration, 2012 - 2020; 10.4.7.2. India Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020; 10.4.7.3. India Smartphone Users Penetration, 2012 - 2020; 10.4.7.4. India Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020; 10.5. Japan Video Game Software Market; 10.5.1. Japan Video Game Software Market Overview; 10.5.2. Japan Video Game Software Historic Market, 2012 - 2016; 10.5.3. Japan Video Game Software Forecast Market, 2016 - 2020; 10.5.4. Japan Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 10.5.5. Japan Video Game Software Percentage Of GDP, 2012 - 2020; 10.5.6. Japan Per Capita Average Video Game Software Expenditure, 2012 - 2020; 10.5.7. Japan Video Game Software Market Comparison With Industry Metrics; 10.5.7.1. Japan Internet Penetration, 2012 - 2020; 10.5.7.2. Japan Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020; 10.5.7.3. Japan Smartphone Users Penetration, 2012 - 2020; 10.5.7.4. Japan Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020; 10.6. Australia Video Game Software Market; 10.6.1. Australia Video Game Software Historic Market, 2012 - 2016; 10.6.2. Australia Video Game Software Forecast Market, 2016 - 2020; 10.6.3. Australia Video Game Software Market, 2016, By Segment; Action Video Games; Sports Video Games; Adventure Video Games; Strategy Video Games; 10.6.4. Australia Video Game Software Percentage Of GDP, 2012 - 2020; 10.6.5. Australia Per Capita Average Video Game Software Expenditure, 2012 - 2020; 10.6.6. Australia Video Game Software Market Comparison With Industry Metrics; 10.6.6.1. Australia Internet Penetration, 2012 - 2020; 10.6.6.2. Australia Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020; 10.6.6.3. Australia Smartphone Users Penetration, 2012 - 2020; 10.6.6.4. Australia Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020; 

…. CONTINUED

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