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Virtual reality market trends detailed in new research report

Virtual reality market trends detailed in new research report

The Virtual Reality market is expected to be growing with a CAGR of 53.4% till 2023. Rising demand for head-mounted displays and diverse VR applications will be the key factors driving the Virtual Reality (VR) market.

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This report features the market growth analysis and forecasting for the growth and revenue up to 2023 allied with Virtual Reality market. The market for Virtual Reality is segmented on the basis of products, technology, device type, applications, industry verticals and regions.

Complete report on Virtual Reality (VR) Market spread across 131 pages, profiling 13 companies.

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Head-Mounted Display has been the largest contributor to the Virtual Reality market due to its diverse applications across numerous sectors and expected to be the major contributor during the forecast period. Among the regions covered in the report North America has been dominating the market and is likely to be the dominion till.

However, APAC region is estimated to be growing with the highest rate.

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Key players in the market include Sony Corporation, Barco N.V., HTC Corporation, Oculus VR LLC, Samsung Electronics Co. Ltd., Google Inc., Microsoft Corporation, Eon Reality Inc., Cyberglove Systems Inc, Leap Motion Inc., Vuzix Corporation.

Key Benefits of the report
* This report provides information about Virtual Reality market with its current market trends and future estimation to portray the looming investment receptacles.
* It comprehends information regarding key drivers, challenges, restraints, and opportunities in the global Virtual Reality market.
* Market factor analysis delivers treasured information regarding the potential buyers and suppliers, and understanding the stakeholders involved.
* This report determines the overall market potential to apprehend the trends to attain a resilient exposure in the market.

Target audience-
* Players in the market
* Small and Heavy Industries
* Government Authorities
* Media and Entertainment Industry
* Aerospace Industry
* Research & Development Institution

Table of Contents:

1 Executive Summary

2 Demographic Overview

3 Research Methodology

4 Premium Insights

5 Market Overview

6 Market Factor Analysis

7 Global Market By Product

8 Global Market By Application

9 Global Market By Region

10 Market Trends & Competitive Analysis

11 Company Profiles

12 Global Market Analysis By Region

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