Affective computing (sometimes called artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science.
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The report on the Global Affective Computing Market is a scrupulous piece of work and is assembled by conducting both primary and secondary research. The report does so by providing an executive summary including all valuable market figures and exploring the favorable factors that are expected to drive the growth rate of the market, besides taking account of the restraining factors.
The data comprised in the report has been taken by accessing case studies, and by taking contributions from top diligence leaders.
Affective Computing Market Estimated to Grow at a CAGR of +34% During Forecast Period
The report creates a clear picture of the various factors that will drive the Global Affective Computing market in the years to come.
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In order to help companies spot potential threats and to give them a clear picture of the opportunities that exist in the Affective Computing market, the report offers a SWOT analysis of the Global market. For the purpose of the study, market analysts have employed rigorous primary and secondary research techniques.
This makes the analyses and forecasts more accurate and helps analysts to examine the Affective Computing market from a broader perspective.
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Company Profiled: The Key Players includes in this report are Google Inc. (California, U.S.), IBM Corporation (New York, U.S.), Microsoft Corporation (Washington DC, U.S.), Saffron Technology (North Carolina, U.S.), Softkinteic System S.A. (Brussels, Belgium), Affectiva (Waltham, U.S.), Elliptic Labs (Oslo, Norway), Eyesight Technologies Ltd. (Israel), Pyreos Ltd. (Edinburgh, U.K.), Cognitec Systems GmbH (Germany), Beyond Verbal Communication Ltd. (Tel Aviv, Israel), Numenta (California, U.S.), GestureTek (Canada), and SightCorp (Amsterdam, the Netherlands).
The research report analyzes the Global Affective Computing Market in a thorough manner by clarifying the key characteristics of the market that are anticipated to have a measureable influence on its evolving prospects over the forecast period. The key opportunity areas in Affective Computing market and the top trends impacting the development of the market have also been presented through this report.
The current growth and development patterns of this market have also been encapsulated in this study.
This report analysis will help organizations understand the major threat and opportunities that vendors have to deal in Affective Computing market. The competitive background section of the report covers the key vendors and throws light on the strategies being adopted by them for better penetration into the market.
The key applications or end users of Affective Computing market have also been presented in this section of the study. The major policies adopted by established players for a better penetration in the Global Affective Computing market also form a key section of this study.
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Geographically, the report explores the potential of the Affective Computing market in the major regions mentioned in this report. Currently, highest alleging share market is also mentioned in this report.
The prime region for Affective Computing market across the world are:
Table of Contents:
Global Affective Computing Market Research Report 2017
Chapter 1 Affective Computing Market Overview.
Chapter 2 Global Economic Impact on Industry.
Chapter 3 Global Market Competition by Manufacturers.
Chapter 4 Global Production, Revenue (Value) by Region.
Chapter 5 Global Supply (Production), Consumption, Export, Import by Regions.
Chapter 6 Global Production, Revenue (Value), Price Trend by Type.
Chapter 7 Global Market Analysis by Application.
Chapter 8 Manufacturing Cost Analysis.
Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers.
Chapter 10 Marketing Strategy Analysis, Distributors/Traders.
Chapter 11 Market Effect Factors Analysis.
Chapter 12 Global Affective Computing Market Forecast.
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