Analysts forecast the Global Augmented Reality for Gaming Market to Grow at a CAGR of +152% during the period. AR technology blends digital content with the physical world and allows users to scan the physical environment by providing an enhanced or augmented experience by adding virtual computer-generated information.
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The growing affordability and availability of AR games in mobile devices is a prime factor driving the market growth. Many organizations are hugely investing in the advanced solutions that integrate AR games into mobile devices, enabling them to improve client experience, enrich business expansion, and increase the revenue during the forecast period.
Data security breach is the major concern for the market. The report takes a close and analytical look at the various companies that strive for a higher share of the global Augmented Reality for Gaming market.
Key Companies Profiled in this Report:
Augmented Pixels, Aurasma, Blippar, Catchoom, Infinity Augmented Reality, Metaio, Qualcomm, Total Immersion, VividWorks, Wikitude, Zappar.
United States, North America, China, Europe, Japan, Southeast Asia, India and RoW.
As leading companies take efforts to maintain their dominance in the global Augmented Reality for Gaming market, the right way to do so is by adopting new technologies and strategies. The report highlights major technological developments and changing trends adopted by key companies over a period of time.
Key companies operating in the global Augmented Reality for Gaming market are profiled by considering factors such as capacity production, products/services, applications, cost, gross, and revenue.
The stages of development of Augmented Reality for Gaming market with respect to many geographic regions have also been presented thoroughly. This information which is provided helps the emerging players gain up-to-date information which can help them take perfect business decisions.
In similar way, many other segments and sub segments are mentioned in Augmented Reality for Gaming market helping in conveying impeccable data to the users.
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Table of Contents
Global Augmented Reality for Gaming Market Research Report 2017
Chapter 1 Global Augmented Reality for Gaming Market Overview
Chapter 2 Global Economic Impact on Industry
Chapter 3 Global Market Competition by Manufacturers
Chapter 4 Global Production, Revenue (Value) by Region
Chapter 5 Global Supply (Production), Consumption, Export, Import by Regions
Chapter 6 Global Production, Revenue (Value), Price Trend by Type
Chapter 7 Global Market Analysis by Application
Chapter 8 Manufacturing Cost Analysis
Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers
Chapter 10 Marketing Strategy Analysis, Distributors/Traders
Chapter 11 Market Effect Factors Analysis
The manufacturers in the global Augmented Reality for Gaming market are explained on the basis of their competitive tendencies as well. This includes analyzing each player on the basis of their current situation and trends adopted, the concentration rate of each player on key regions, a ranking of the top 3 and top 5 manufacturers in the market, and a brief history of mergers, expansions, and acquisitions performed in the recent past.
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