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Detailed examination of the augmented reality and virtual reality hardware market growing at CAGR of +29% by 2022

IT Market Research

The growing integration of technology & digitalization in healthcare, increasing healthcare expenditure & focus on delivery of efficient health services, and its significance in training healthcare professionals are some of the key factors driving the increasing adoption of AR and VR technologies. These technologies have revolutionized the healthcare industry with their adoption in virtual training of surgeons for difficult surgeries, 3D operating room simulations, phobia buster in mental health treatment, and chronic pain management. VR technology has also played a significant role in Eye Movement Desensitization and Reprocessing (EMDR) therapy that enables to reframe traumatic memories through certain eye movements.

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The Augmented Reality and Virtual Reality Hardware Market to Grow steadily at a CAGR of +29% during the forecast period.

The report on the Global Augmented Reality and Virtu…y Hardware Market is a comprehensive overview of the market, covering various aspects such as product definition, segmentation based on various parameters, distribution channel, supply chain analysis, and the prevailing vendor landscape. It compiles exhaustive information sourced via proven research methodologies.

The information of the Augmented Reality and Virtual Reality Hardware market is accessible in a logical chapter-wise format.

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It is also interspersed with relevant graphs and tables to enable readers to get a better perspective of the global market.

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Companies Profiled in this report includes, Oculus Rift, Sony PlayStation VR, HTC Vive, Samsung Gear VR, Microsoft HoloLens, FOVE VR, Zeiss VR One, Avegant Glyph, Razer OSVR, Google, Cybermind, Atheer, Meta, Leap Motion, Augementa Ltd.

The VR platform is divided into two components including software and hardware. The software segment mainly contains content that is displayed through the HMD, which is a hardware component of the VR.

Virtual reality has many applications in the real world. Today, virtual reality sets with 360-degree interactive environments are seen as the latest breakthrough in modern technology, while they can significantly affect how consumers work, entertain, make purchases and participate in social activities.

For technical data and manufacturing plants analysis, the report analyzes leading suppliers on capacity, commercial production date, manufacturing plants distribution, R&D Status, technology sources, and raw materials sources. In this report, applications, delivery mode, region, technology, service type, solutions, and company size is explained in detail for better understanding of this global market.

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Various factors are responsible for the market’s growth trajectory, which are studied at length in the report. In addition, the report lists down the restraints that are posing threat to the global Augmented Reality and Virtual Reality Hardware market.

It also gauges the bargaining power of suppliers and buyers, threat from new entrants and product substitute, and the degree of competition prevailing in the market. The influence of the latest government guidelines is also analyzed in detail in the report.

It studies the Augmented Reality and Virtual Reality Hardware market’s trajectory between forecast periods.

The increasing need for this product and the growing acceptance of its concept are likely to fuel the demand for Augmented Reality and Virtual Reality Hardware market across the world in the near future. The faster deployment of these industry and the scalability and flexibility they offer are expected to add to their popularity over the forecast period are clearly mentioned.

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Table of Contents

Global Augmented Reality and Virtual Reality Hardware Market Research Report 2017

Chapter 1        Global Augmented Reality and Virtual Reality Hardware Market Overview

Chapter 2       Global Economic Impact on Industry

Chapter 3        Global Market Competition by Manufacturers

Chapter 4        Global Production, Revenue (Value) by Region

Chapter 5        Supply (Production), Consumption, Export, Import by Regions

Chapter 6        Production, Revenue (Value), Price Trend by Type

Chapter 7        Market Analysis by Application

Chapter 8        Manufacturing Cost Analysis

Chapter 9        Industrial Chain, Sourcing Strategy and Downstream Buyers

Chapter 10      Marketing Strategy Analysis, Distributors/Traders

Chapter 11      Market Effect Factors Analysis

Chapter 12      Global Market Forecast

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