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Global digital games market worth US$ 272 bn by 2022

IT Market Research

According to this report, the global digital games market was valued at $93.89 billion in 2016 and it is projected to grow at over 18.98% CAGR during the assessment period from 2017 to 2022.

A new exhaustive study titled Global Digital Games Market Make an Inquiry about this news (2014-2022)” has recently been submitted to the repository of Market Research Hub (MRH). The study analyses the historical trends in the digital games market, and offers detailed forecast for the period 2014-2022.

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Digital games include games being played on consoles, mobiles and personal computers and these are some of the most prosperous segments in the media and entertainment industry globally. 

The report also projects that the global digital games market is estimated to achieve $272.24 billion of market size by the end of 2022.

According to the report, mobile gaming segment has been growing remarkably and during 2016, it was the largest growing segment. The report projects that the mobile gaming segment is estimated to exhibit 25.5% CAGR during the forecast period from 2017 to 2022 due to faster usage of internet and smartphones worldwide and low entry barrier.

In regards to games on consoles and personal computers, the report observes this segment holding significant share of the market revenue globally and estimates the segment to exhibit 11% and 14.8% CAGR respectively during the assessment period from 2017 to 2022. These segments are expected to witness growth during the assessment period owing to rapid adoption of eSports, Virtual Reality (VR) and increasing digital purchases.

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Moreover, the video games market is growing at a rapid pace due to increasing penetration of smartphones along with internet access worldwide. On the other hand, factors such as slow internet speed and low smartphone penetration in some regions have become restraints to the growth of the market.

The report has also segmented the global market into key regions for in-depth analysis which are North America, Europe, Latin America, Asia Pacific and Middle East and Africa.

For its readers, the report also examines competition landscape in the global market of digital games and profiles some of the key players operating in the market. The profile of the companies includes company snapshot, key numbers, major game titles, initiatives and growth strategy.

Some of the major companies are Activision Blizzard, Take - Two Interactive, Nintendo, NCsoft, Microsoft Corporation, Electronic Arts, Ubisoft, Zynga, GungHo Online and Sony Corporation.

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