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Detailed examination of the virtual reality market in education sector expecting an outstanding growth till 2022

IT Market Research

Technavio Announces the Publication of its Research Report – Global Virtual Reality Market in Education Sector 2018-2022

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Technavio recognizes the following companies as the key players in the global virtual reality market in education sector: Alchemy VR, Avantis Education, EON Reality, Google, Oculus VR, and Virtalis.

Commenting on the report, an analyst from Technavio’s team said: “One trend in the market is increasing number of social VR spaces. In a virtual environment, the users are isolated with the real physical world, and they are subjected to a virtual environment.

This might bring down the quality of learning as collaborative learning plays an effective role in effective and efficient learning.

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To overcome this challenge, many VR vendors are providing platforms that enable collaborative learning in the VR environment.”

To Get Sample Copy of Report visit @ https://marketreportscenter.com/request-sample/577092

According to the report, one driver in the market is increased affordability of VR gear. One of the most significant drivers in the VR market in the education sector is the increasing affordability of VR gear.

Initially, VR hardware products were extremely expensive to purchase, which was a big barrier to the expansion of the market. However, owing to the recent developments in technology and the economies of scale possessed by major companies, the cost of VR gear has reduced by a significant figure.

Further, the report states that one challenge in the market is lack of content. Though there is massive availability of VR gear and VR hardware, the VR industry lacks the availability of VR content.

This is primarily due to the lack of VR developers in the market. With VR headsets now being sold at an increasingly attractive price, there is increased pressure on the content makers for immersive and diversified content, which will remain in the mainstay for mass consumption.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Browse Full Research Report with Table of Content @ https://marketreportscenter.com/reports/577092/global-virtual-reality-market-in-education-sector-2018-2022

Some points from TOC:-

PART 07: MARKET SEGMENTATION BY PRODUCT
• Segmentation by product
• Comparison by product
• Global virtual reality hardware market in education sector – Market size and forecast 2017-2022
• Global virtual reality content market in education sector – Market size and forecast 2017-2022
• Market opportunity by product
PART 08: CUSTOMER LANDSCAPE
PART 09: MARKET SEGMENTATION BY END-USER
• Segmentation by end-user
• Comparison by end-user
• Global VR market in higher education sector – Market size and forecast 2017-2022
• Global VR market in K-12 sector – Market size and forecast 2017-2022

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