Information Communications Media Technology Market News

Detailed examination of the virtual reality market in education sector expecting an outstanding growth till 2022

IT Market Research

Technavio Announces the Publication of its Research Report – Global Virtual Reality Market in Education Sector 2018-2022

- Advertisement -
- This article is from a free member share your news -

Technavio recognizes the following companies as the key players in the global virtual reality market in education sector: Alchemy VR, Avantis Education, EON Reality, Google, Oculus VR, and Virtalis.

Commenting on the report, an analyst from Technavio’s team said: “One trend in the market is increasing number of social VR spaces. In a virtual environment, the users are isolated with the real physical world, and they are subjected to a virtual environment.

This might bring down the quality of learning as collaborative learning plays an effective role in effective and efficient learning.

- Advertisement -
- This article is from a free member share your news -

To overcome this challenge, many VR vendors are providing platforms that enable collaborative learning in the VR environment.”

To Get Sample Copy of Report visit @

According to the report, one driver in the market is increased affordability of VR gear. One of the most significant drivers in the VR market in the education sector is the increasing affordability of VR gear.

Initially, VR hardware products were extremely expensive to purchase, which was a big barrier to the expansion of the market. However, owing to the recent developments in technology and the economies of scale possessed by major companies, the cost of VR gear has reduced by a significant figure.

Further, the report states that one challenge in the market is lack of content. Though there is massive availability of VR gear and VR hardware, the VR industry lacks the availability of VR content.

This is primarily due to the lack of VR developers in the market. With VR headsets now being sold at an increasingly attractive price, there is increased pressure on the content makers for immersive and diversified content, which will remain in the mainstay for mass consumption.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Browse Full Research Report with Table of Content @

Some points from TOC:-

• Segmentation by product
• Comparison by product
• Global virtual reality hardware market in education sector – Market size and forecast 2017-2022
• Global virtual reality content market in education sector – Market size and forecast 2017-2022
• Market opportunity by product
• Segmentation by end-user
• Comparison by end-user
• Global VR market in higher education sector – Market size and forecast 2017-2022
• Global VR market in K-12 sector – Market size and forecast 2017-2022


Access report @

News From

Market Reports Center - One Stop Shop for all market research needsMarket Reports Center
Category: Market Research Publishers and RetailersCompany about: Market Reports Center is an e-commerce platform obliging the needs of knowledge workers, experts, professionals who are subject to market research information for their work, or to make strategic business decisions. We are dedicated to create a comprehensive offering of market research which is accurate, credible and affordable. Market Reports Center currently has more than 1,20,000 plus titles and 30+ Publishers on our platform and growing consistently. We cover more than 35 industry verticals ...
This email address is being protected from spambots. You need JavaScript enabled to view it.