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Detailed examination of the Global e-sports market growth,trends,size,status and forecast 2017-2021

IT Market Research

A brief overview of Global E-Sports Market , is provided in the report based on product scope and market status & outlook. The market is segmented on the basis of type, end-users/application, and geography.

E-sports create an environment where viewers can experience playing the game. E-sports on a large scale is considered to be one of the most popular sports entertainment events in the world.

On the global scenario, e-sports is a rapidly growing market and is likely to grow at a CAGR of 32.28%. In 2016, Dota 2 by Valve was the leading game in terms of revenue in the e-sports market.

The Americas are the leading region and will also be the fastest-growing region for e-sports during the forecast period followed by APAC and EMEA. The US is the leading country for e-sports market.

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Covered in this report 
The report covers the present scenario and the growth prospects of the global e-sports market for 2017-2021. To calculate the market size, the report considers the revenue generated from tournaments excluding online advertisements.

The market is divided into the following segments based on geography: 
• Americas
• APAC
• EMEA

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Global e-Sports Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years.

The report also includes a discussion of the key vendors operating in this market. 

Key vendors 
• Activision Blizzard
• Epic Games
• Nintendo
• Riot Games
• Valve
• Wargaming.net

Other prominent vendors 
• EA Sports
• Hi-Rez Studios
• Microsoft Studios

Market driver 
• Increasing penetration of mobile games.
• For a full, detailed list, view our report 

Market challenge 
• High expense of gaming-specific peripherals.
• For a full, detailed list, view our report 

Market trend 
• Growing adoption of e-sports in emerging countries.
• For a full, detailed list, view our report 

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