The Asia-Pacific augmented reality industry accounted for over 19% in 2015, growing at a CAGR of over 80% from 2016 to 2024. China is expected to drive the regional growth with the increasing investments in AR devices and software.
Augmented Reality (AR) is an interactive experience of a real-world environment whereby the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory. The overlaid sensory information can be constructive (i.e.
additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.
In this way, augmented reality alters one’s ongoing perception of a real world environment, whereas virtual reality completely replaces the user's real world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
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This report focuses on the Augmented Reality (AR) in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.
The mobile AR market in China is driven by the proliferation of the smartphone industry. Local vendors such as Renren, Tencent and Baidu have invested in the technology and are expected to launch numerous mass-consumer apps that is projected to determine high level of penetration among the customers.
Augmented Reality (AR) Market Top Players:
- Samsung Electronics
- Oculus VR
- Eon Reality
- Infinity Augmented Reality
- Magic Leap
Furthermore, the ‘Augmented Reality (AR) Market’ report highlights the North American and European region. As these regions leads the most market or the most prominent ones, have extreme importance when setting up a business or expanding it.
The report has given description about these regions developing trends, marketing channels which are mostly preferred, investment feasibility for long-term investments and environmental analysis. It is also consists capacity, product price, profit, supply, demand, production and market growth rate and forecast etc.
The report also comprise other developing economies market demand and the causes which triggered this demand. It also covers detailed information of market price and size of other key regions which includes South America, Asia, Europe and Middle East.
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Augmented Reality (AR) Food Market Segmentation:
Market Segment by Type, covers
- Augmented Reality Glasses
- Augmented Reality Display
Market Segment by Applications, can be divided into
- Aerospace & Defence
Table of Contents:
There are 15 Chapters to deeply display the global Augmented Reality (AR) Food market.
Chapter 1, to describe Augmented Reality (AR) Food Introduction, product scope, market overview, market opportunities, market risk, market driving force;
Chapter 2, to analyze the top manufacturers of Augmented Reality (AR) Food, with sales, revenue, and price of Augmented Reality (AR) Food, in 2016 and 2017;
Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;
Chapter 4, to show the global market by regions, with sales, revenue and market share of Augmented Reality (AR) Food, for each region, from 2013 to 2018;
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Chapter 5, 6, 7, 8 and 9, to analyze the market by countries, by type, by application and by manufacturers, with sales, revenue and market share by key countries in these regions;
Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2013 to 2018;
Chapter 12, Augmented Reality (AR) Food market forecast, by regions, type and application, with sales and revenue, from 2018 to 2023;
Chapter 13, 14 and 15, to describe Augmented Reality (AR) Food sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source
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