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Explore healthcare gamification market projected to exceed +55% CAGR till 2022

Medical Market Research

The global Healthcare Gamification market is expected to grow at a CAGR of +55% during Forecast Period (2017-2022). Gamification is a process of using gaming' elements to motivate and engage people in non-gaming contexts. The various elements of gamification include game mechanics (eg. points, badges, leaderboards, rewards) and game experience design (eg. countdown, storyline, discovery, quests and challenges, levels). Many industries are successfully applying gaming elements in non-game contexts using a technique called gamification. It has been widely used in fields like education and military for years. However, the concept of gamification started to generate interest in the healthcare industry only in the last few years.

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Some of the prominent trends that the market is witnessing are various gamified exercises for older people, mobile health applications have been using game based rewards strategy to encourage drug adherence, some telehealth programs to educate patients and health workers and simulation-based training will be extensively used to train healthcare professionals. Prepared by an expert team, the report on the global Healthcare Gamification market highlights recent developments, key trends, and new project developments in the market.

Key Players Profiled in this Report:

Microsoft, Under Armour, Strava, Adidas AG, Apple, FitBit, Jawbone, Nike, Google, Ayogo Health, Rally Health, Badgeville, Hubbub Health, Zimmer Biomet, Welltok, Akili Interactive Labs, Bunchball, Fitocracy, EveryMove, SuperBetter, Syandus, Mango Health, Medisafe, Reflexion Health

Regions Covered:

 

United States, North America, Europe, China, Japan, Southeast Asia, India and RoW.

Key Trends:

Various gamified exercises for older people

Mobile health applications using game based rewards strategy to encourage drug adherence

Some telehealth programs to educate patients and health workers

Simulation-based training for train healthcare professionals

The research on the global Healthcare Gamification market will be useful to investors, regularity authorities, and policy makers, state the analysts.

Independent research institutions, commercial entities, and non-profit organization in this sector can also benefit from the report. Key companies operating in the global Healthcare Gamification market are profiled by considering factors such as capacity production, products/services, applications, cost, gross, and revenue.

 

The report gives a SWOT analysis of the new projects in the international and Healthcare Gamification market, investment feasibility, development trends, and investment return analysis of these projects. Study of this market’s competitive landscape includes data facts and figures about leading countries and suppliers’ capacity, cost-structures, production values, profits, and gross margins of key businesses operating in the market over the report’s review period.

For a stronger and more stable business outlook, the report on the global Healthcare Gamification market carries key projections that can be practically studied. The report highlights major technological developments and changing trends adopted by key companies over a period of time.

To achieve this, the research segments and sub-segments this global market by using many criteria. The growth predictions for each of these segments are included in the report.

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Table of Contents

Global Healthcare Gamification Market Research Report 2017

Chapter 1 Healthcare Gamification Market Overview   

Chapter 2 Global Economic Impact on Industry   

Chapter 3 Global Market Competition by Manufacturers 

Chapter 4 Global Production, Revenue (Value) by Region

Chapter 5 Global Supply (Production), Consumption, Export, Import by Regions 

Chapter 6 Global Production, Revenue (Value), Price Trend by Type   

Chapter 7 Global Market Analysis by Application   

Chapter 8 Manufacturing Cost Analysis   

Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers   

Chapter 10 Marketing Strategy Analysis, Distributors/Traders 

Chapter 11 Market Effect Factors Analysis   

The market share evaluation of the primary players of the Healthcare Gamification market given in the report offers a thorough evaluation of the market shares of the companies profiled in this report. 

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