While there's no signs of traditional home-based gaming consoles going away anytime soon, there is a growing demand for smartphone and other mobile video games.
It's estimated that more than 2 billion people throughout the world own a smartphone. By definition, a smartphone does more than just make and receive voice calls. It's also capable of running apps, playing media (videos, music, etc.), taking pictures, and running games. In fact, there's a large and ever-growing market for the smartphone game market, which is explored in these reports.
There are several reasons why gamers are choosing to play games on smartphones, one of which is the convenience it offers. Whether you're sitting on a bus, lounging in the living room, or taking a lunch break at work, you can enjoy games via your smartphone or mobile device.
The United States, EU, Japan, China, India and Southeast Asia Online Smartphone & Tablet Games Market Size, Status and Forecast 2021 report by Wise Guy Reports is a comprehensive study of the smartphone and tablet games market. It segments the market several ways, one of which is by game genre. The genres explored in this report include role-playing games (RPG), action, sports, racing, and chess. Furthermore, the smartphone and tablet game market is segmented by region, with the report covering the United States, Europe, Japan, China, India, and Southeast Asia.
The Japan's Game Makers and Markets: Disruption by Smartphone Games, Smartphone Games Disrupt Japan's Traditional Game Industry - new 32nd edition report by Reports Worldwide is a second study on the smartphone games market, although it focuses specifically on Japan. Featuring 406 pages, this in-depth report provides insight into both current scenarios and future growth prospects for Japan's smartphone game market. So, just how big is this segment of the market? According to the report, it's valued at more than $50 billion, making Japan one of the leading regions in which smartphone games are developed.
The report cites the transition away from traditional "dedicated" video game platforms like the Xbox One and PlayStation 4 as being a fundamental driver for the smartphone game market. Among other things, it explores the market's game makers, industry structure, arcade games, game consoles, software, generations and historic overview, Pachinko and Pachislot, casino law, summary and more. In essence, this is a complete and in-depth study of Japan's smartphone game market.
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