Virtual reality (VR) has evolved over the past few years. No longer is merely a concept; it's now a functional technology that's used for both leisure and business purposes. These two reports take a closer look at the global VR market and where it's headed.
Not to be confused with augmented reality (AR), virtual reality (VR) has become an increasingly popular way for individuals and businesses to consume media. Typically consisting of a headset -- with some VR systems also featuring sensors and gloves -- it provides sensory feedback in the form of visuals, sound and vibrations.
How does VR differ from AR exactly? With AR, elements from the user's surroundings are incorporated into the headset. AR still has virtual elements, but it also includes real world elements, such as the user's surroundings.
In comparison, VR only contains virtual elements; it doesn't contain any real world elements.
VR technology is still relatively new. In 1994, Virtual Reality Modeling Language (VRML) launched one of the first VR technologies, thereby paving the way for other companies to produce and release their own VR solutions. You can now find VR headsets and devices available for sale at most major electronics stores. Some of these headsets are even designed to be used with a standard smartphone. The smartphone is placed inside the headset, after which the user can wear it just like a regular VR headset. It's an easy and inexpensive way to experience VR technology without spending hundreds or thousands of dollars on a standalone VR headset or device.
The Global Virtual Reality Device Sales Market 2018 report by The Market Reports offers a comprehensive view of the global VR devices market. Among other things, it reveals the market's size, classifications, definitions, chain structure, growth drivers and challenges. Whether you work in the VR industry or use the technology for leisure purposes, you should consider buying this report.
This report segments the global VR devices market by several criteria. On the basis of geographic region, the market is segmented into the United States, China, Europe, Japan, Southeast Asia and India. On the basis of product type, the market is segmented into Windows, Android, iOS, Mac and other. Finally, the report segments the global VR devices market by end-user application, including education, entertainment and research.
The Global Virtual Reality Headsets Sales Market 2018 report by The Market Reports is a second comprehensive study of the global VR devices market. Featuring 114 pages, it's one of the most in-depth studies of the market, covering both current and future prospective scenarios.
Some of the key VR device vendors profiled in this report include Oculus Rift, LG, Sony PlayStation VR, HTC Vive, Samsung Gear VR, Microsoft HoloLens, FOVE VR, Zeiss VR One, Avegant Glyph, Razer OSVR, Google Cardboard, Freefly VR headset and others.