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New reports click play on the online games market and games engines market

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Statistics show that about 211 million Americans play video games. While some of these games are played offline, many are now played online. The following two reports analyze the global online games market as well as the games engines market.

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More than two-thirds of all Americans play video games. Globally, statistics show that a total of 1.2 billion people play video games.

From first-person shooters (FPS) and role-playing games (RPGs) to simulation and sports games, there are plenty of video games from which to choose. However, many of these games are now played online rather than offline.

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The Global Online Games Market Size, Status and Forecast 2018-2025 report byQY Research is a comprehensive study of the global online games market. Online games, of course, are characterized by their ability to be played over the internet.

They were virtually unheard of just a few decades ago. Around the 1990s, though, online games have picked up momentum, with millions of people playing them on a regular basis.

Online games provide a more engrossing experience that's not found with offline games. There are still multiplayer offline games, but they generally require gamers to share a screen on the same TV or display device.

In comparison, online games allow gamers to play using their own TV or display device. And most importantly, gamers don't have to be located in the same area.

A gamer in California can play online with someone in the United Kingdom or Australia.

This report segments the global online games market by several criteria. On the basis of product type, the market is segmented into iOS, Android and Windows.

On the basis of end-user application, the market is segmented into smartphone and tablet, PC, TV and other.

The Global Game Engines Market Insights, Forecast to 2025 report by QY Research is a second professional study, though it focuses on the game engines market. A game engine isn't the necessarily the same as a video game.

Rather, engines provide the coding framework on which developers can create video games. Some developers create their own engine to use in a new video game.

Because of the extensive amount of time and resources this requires, however, most use an existing game engine. A developer will typically purchase a license to use an existing game engine with its new video game.

The video game itself will look unique, but it will be powered by an engine that's probably used in many other video games.

Some of the key game engine vendors profiled in this report include Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization) and many more.

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Category: Team WhaTechCompany about: Paul Hosking, founder of WhaTech writes from his experience with Market Research Reports. Sharing the latest and most interesting reports. Giving investors the "heads up" on what's next!
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