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New report one-ups the global Gaming market


New report one-ups the global gaming market

Video gaming has become a popular pastime enjoyed by millions of men, women and children throughout the world. The following report explores the ever-thriving video gaming market and where it's headed.

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Statistics show over 150 million people in the United States play video games. Globally, it's estimates over 2.5 billion people play video games. From smartphones and tablets to video game consoles and computers, there are now multiple platforms on which you can play video games. Each platform offers its own unique advantages and disadvantages, but they allow serve the same purpose of allowing users to play video games.

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Video games have been around for well over a half-century, with some of the first recorded uses dating back to the 1950s when scientists at M.I.T. developed three-dimensional computer games like tic-tac-toe. Of course, these early video games were very basic, and they weren't available on any consoles. Instead, users were forced to play them on IBM 1560 computers using punch cards as controls. In the years to follow, though, researchers and private companies alike began to improve video game technology, resulting in a thriving new market that would eventually reach billions of people throughout the world.

Companies are now on their eighth generation of video game consoles, which includes the Nintendo Wii U, Microsoft Xbox One, Sony PlayStation 4 and Nintendo 3DS. While eight-generation consoles aren't expected to become obsolete anytime soon, ninth-generation consoles are right around the corner. Experts predict that within the next few years, developers will release ninth-generation consoles, which will likely feature new-and-improved hardware to deliver better graphics, performance and overall gaming satisfaction.

Along with dedicated consoles, many users play video games on mobile devices like smartphones and tablets. Mobile gaming has become surprisingly popular in recent years, partly because it allows users to play video games on the go. Even while away from home, users can play video gaming using a smartphone or tablet.

The Global Digital Gaming Market (2017-2022) Global Digital Gaming Market (2017-2022) report by RNR Market Research is a comprehensive study of the global gaming market. Featuring exactly 100 pages, it explores both current and future scenarios of the market, offering an in-depth view of the gaming market. Within this report, you'll find professional insight on the market's size, classifications, chain structure, growth drivers, growth challenges, import and export consumption and more.

Some of the key gaming vendors profiled in this report include Activision Blizzard, Electronic Arts, Take-Two Interactive, Ubisoft, Zynga, Nintendo, GungHo Online, NCSoft, Sony Corporation and Microsoft Corporation.

According to the report, the digital gaming market is expected to grow at a compound annual growth rate (CAGR) of approximately 18.97% through 2022, at which point it will reach over $272 billion.

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