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Digitize your life with these AR and VR market reports

Digitize your life with these AR and VR market reports

Virtual reality (VR) and augmented reality (AR) have become hot topics in recent years. The two reports listed here take a closer look at the VR and AR markets, revealing where they're at and where they're headed.

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Virtual reality (VR) and augmented reality (AR) technologies are no longer considered science fiction. There are dozens of devices, specifically headsets, they provide users with VR and AR environments.

Some headsets, for example, are designed for use with a standard smartphone. The smartphone is inserted into the headset, at which point the headset is worn on the user's head to create a VR or AR environment.

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Some people assume that VR and AR refer to the same virtual technology, but this isn't necessarily true. Both VR and AR technologies require the use of a headset that projects visual images.

The difference between them, however, is that the former blends virtual elements with real-world elements, whereas the latter only projects virtual elements. Still confused? Think of it like this: When you wear a VR headset, you'll only see virtual elements that aren't present in your actual physical surroundings.

In comparison, you'll see both virtual elements as well as real-world elements when wearing an AR headsets. It's called "augmented reality" because is features real-world elements blended with virtual elements.

Both technologies are becoming increasingly popular, though AR technology offers some innovative applications thanks to its ability to project real-world elements.

The Global AR & VR Smartglasses Market Professional Survey 2018 report by The Market Reports is a comprehensive study of the global AR and VR smartglasses market. It features 111 professionally created pages that explore the market from all angles.

This report segments the global AR and VR smartglasses market by several criteria. On the basis of geographic region, the market is segmented into North America, Europe, China, Japan, India, Southeast Asia and other regions.

On the basis of product type, the market is segmented into AR smartglasses and VR smartglasses. On the basis of end-user application, the market is segmented into sports completion, medical, military and others.

The Global 3D VR Virtual Reality Glasses Market Research 2018 by The Market Reports is second professional study, though it focuses specifically on VR glasses. At 122 pages, it's slightly longer than the first report.

However, this report only covers VR glasses and not AR glasses. For investors and professionals working in the VR glasses market, this report is a must-have resource that can provide invaluable data into the market and where it's headed.

Some of the key VR vendors profiled in this report include Samsung, Carl Zeiss, Baofeng, Sony, Razer, Htc, Epson, Daqri, Amd, Atheer, Meta, Castar, Skully, Hp, Antvr, Lumus, Fove, Sulon, Jinweidu, Virglass, Emaxv and others.

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Category: Team WhaTechCompany about: Paul Hosking, founder of WhaTech writes from his experience with Market Research Reports. Sharing the latest and most interesting reports. Giving investors the "heads up" on what's next!
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