• Report provides in-depth market intelligence regarding market dynamics and major factors influencing growth of in-flight entertainment & connectivity market (drivers, restraints, opportunities, and industry-specific challenges), along with an analysis of micromarkets with respect to individual growth trends, prospects, and their contribution to overall market.

  • The connected aircraft market was valued at USD 2.87 Billion in 2016 and is projected to reach USD 7.16 Billion by 2022, at a CAGR 16.83% during the forecast period. Based on application, the commercial segment is projected to account for a larger share of the connected aircraft market during the forecast period.

  • Connected aircraft market comprises raw material suppliers, software developers, manufacturers, distributors, and end users. Some of the key players in the connected aircraft market are Gogo (US), Honeywell (US), Panasonic Avionics (US), Global Eagle Entertainment (US), and Inmarsat (UK). These players have adopted various strategies such as contracts, new product developments, and agreements to strengthen their positions in the connected aircraft market.

  • Global Medical Device Connectivity Market (Component, End User and Geography ) - Size, Share, Global Trends, Company Profiles, Demand, Insights, Analysis, Research, Report, Opportunities, Segmentation and Forecast, 2012 - 2020

  • In-flight Entertainment and Connectivity Market by Type (Hardware, Services (Connectivity service, Entertainment service)), Connectivity Technology (Satellite and Air-to-ground connectivity) - Global Opportunity Analysis and Industry Forecast, 2017-2023

  • CBT644 Aussie technology removes aged care barriers

    Australia’s aging population need technology solutions that empower them with connectivity and independence, claims Mike Seymour, an associate lecturer in Sydney University Business School.

  • lan635 implementing the digital workplace

    A few weeks ago on this blog, we had a crack at defining a digital workplace or workspace. We had a look at a few of the definitions to be found on the Net, and we made the point that, regardless of the precise definition, the aim is to enable employees to use any device – desktop, laptop, tablet, phone – anywhere and to have the experience be as near as possible identical, regardless of device or location.